Unity MCP Server
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Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Stars
278
Δ stars 7d
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Δ stars 30d
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Forks
39
Contributors
8
npm DL / wk
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PyPI DL / wk
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Language
JavaScript
Last push
2026-06-04
About Unity MCP Server
This server communicates with: - **Unity Hub** via its CLI (supports both modern `--headless` and legacy `-- --headless` syntax) - **Unity Editor** via the companion unity-mcp-plugin which runs an HTTP API inside the editor To avoid overwhelming MCP clients with 288 tools, the server uses a two-tier architecture: - **Core tools** (~70) are always exposed directly - **Advanced tools** (~130+) are accessed via a single `unity_advanced_tool` proxy with lazy loading This keeps the tool count manageable for clients like Claude Desktop and Cowork…
Read the full README on GitHub →
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Frequently asked questions
- Is Unity MCP Server still maintained?
- Yes — actively maintained. The last push was on 2026-06-04, with 8 contributors.
- What are the best Unity MCP Server alternatives?
- Closest by category and size in our data: io.github.ZachLaik/legal-data-hunter, kiliczsh/mcp-mongo-server, modelcontextprotocol/server-puppeteer — full list with live signals above.
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Tracked since 2026-06-17 · data as of 2026-06-18 · 1 open issues · 16 releases