Godot-MCP

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Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

Stars

164

Δ stars 7d

Δ stars 30d

Forks

13

Contributors

2

npm DL / wk

PyPI DL / wk

Language

C#

Last push

2026-07-09

About Godot-MCP

                                 `Godot MCP` is an AI-powered game development assistant **for the Godot Editor**. Connect **Claude**, **Cursor**, **Copilot**, or any MCP-aware agent to Godot and let it inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more. Godot-MCP is the Godot counterpart of Unity-MCP: a C# **editor addon** that…

Read the full README on GitHub →

Newly tracked — a growth score appears after the first full scoring week. Signals are deliberately suppressed during cold start to avoid false positives.

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Frequently asked questions

Is Godot-MCP still maintained?
Yes — actively maintained. The last push was on 2026-07-09, with 2 contributors.
What are the best Godot-MCP alternatives?
Closest by category and size in our data: ABAP-ADT-API MCP-Server, io.github.TickTockBent/charlotte, io.github.bx33661/wireshark-mcp — full list with live signals above.

Topics

Coding Agentsmcpmcp-serverclaudeclaude-codecopilotai-integrationanthropicgame-developmentgeminiopenaigamedevcliclaude-desktopai-toolsgodotgodot-enginedeepseek

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Tracked since 2026-07-08 · data as of 2026-07-10 · 0 open issues · 21 releases