Godot MCP
mcp-serverStable
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Stars
121
Δ stars 7d
+6
Δ stars 30d
—
Forks
15
Contributors
6
npm DL / wk
—
PyPI DL / wk
—
Language
GDScript
Last push
2026-07-03
About Godot MCP
Give your AI assistant eyes and hands in the Godot editor — and a running game it can actually playtest. There are a few Godot MCP servers out there, and most can open a scene and poke at nodes. This one is built around a harder problem: **letting an agent verify its own work.** Run the game, drive it like a player, observe what actually happened, and prove the change did what it claimed — without you ferrying screenshots and error logs back and forth. The pieces that make that possible, and that you won't find elsewhere:
Read the full README on GitHub →
Godot MCP growth signals this week
- Gained 6 stars in the last 7 days
- 3x the median weekly star growth of its category
Growth score: 77/100 week of 2026-06-29
Signal history
| Week | Score | Δ★ | Signal |
|---|---|---|---|
| 2026-06-29 | 77 | +6 | Stable |
Godot MCP alternatives
Projects in the same category, closest in size — picked by data, not opinion.
See all mcp-server projects ranked by growth →
Frequently asked questions
- Is Godot MCP still maintained?
- Yes — actively maintained. The last push was on 2026-07-03, with 6 contributors.
- Is Godot MCP growing?
- It is stable this week, with a growth score of 77/100. See the weekly history above.
- What are the best Godot MCP alternatives?
- Closest by category and size in our data: io.github.hostinger/hostinger-api-mcp, io.github.cyanheads/pubmed-mcp-server, GoldenMatch — full list with live signals above.
Topics
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Tracked since 2026-06-22 · data as of 2026-07-10 · 8 open issues · 80 releases