Monolith
mcp-serverNo score yet
MCP plugin for Unreal Engine 5.7 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.
Stars
171
Δ stars 7d
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Δ stars 30d
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Forks
44
Contributors
10
npm DL / wk
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PyPI DL / wk
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Language
C++
Last push
2026-06-15
About Monolith
Most MCP integrations for Unreal register every action as a separate tool. That floods the AI's context window with hundreds of tool names before you've asked a single question — and the actually useful stuff gets buried. I built Monolith because I wanted my AI to spend its context on my problem, not on memorising a tool catalogue. One plugin. One MCP endpoint. A handful of namespace-dispatch tools instead of ~1,500+. The AI calls `monolith_discover()` and `monolith_guide()` when it needs to know what's available, and otherwise just hits…
Read the full README on GitHub →
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Frequently asked questions
- Is Monolith still maintained?
- Yes — actively maintained. The last push was on 2026-06-15, with 10 contributors.
- What are the best Monolith alternatives?
- Closest by category and size in our data: MladenSU/cli-mcp-server, wyattjoh/jmap-mcp, io.github.Intina47/context-sync — full list with live signals above.
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Tracked since 2026-06-17 · data as of 2026-06-18 · 3 open issues · 39 releases