Monolith

mcp-serverNo score yet

MCP plugin for Unreal Engine 5.7 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.

Stars

171

Δ stars 7d

Δ stars 30d

Forks

44

Contributors

10

npm DL / wk

PyPI DL / wk

Language

C++

Last push

2026-06-15

About Monolith

Most MCP integrations for Unreal register every action as a separate tool. That floods the AI's context window with hundreds of tool names before you've asked a single question — and the actually useful stuff gets buried. I built Monolith because I wanted my AI to spend its context on my problem, not on memorising a tool catalogue. One plugin. One MCP endpoint. A handful of namespace-dispatch tools instead of ~1,500+. The AI calls `monolith_discover()` and `monolith_guide()` when it needs to know what's available, and otherwise just hits…

Read the full README on GitHub →

Newly tracked — a growth score appears after the first full scoring week. Signals are deliberately suppressed during cold start to avoid false positives.

Monolith alternatives

Projects in the same category, closest in size — picked by data, not opinion.

wyattjoh/jmap-mcpStable172

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Frequently asked questions

Is Monolith still maintained?
Yes — actively maintained. The last push was on 2026-06-15, with 10 contributors.
What are the best Monolith alternatives?
Closest by category and size in our data: MladenSU/cli-mcp-server, wyattjoh/jmap-mcp, io.github.Intina47/context-sync — full list with live signals above.

Topics

mcpclaudeclaude-codecursormodel-context-protocolai-toolsunreal-engineunreal-engine-5meshanimationblueprintmaterial-editorniagaraue5-pluginunreal-engine-pluginvfxgameplay-ability-systemprocedural-generationaudio

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Tracked since 2026-06-17 · data as of 2026-06-18 · 3 open issues · 39 releases